AI Insights · Timothy · January 2022
Top 5 Tycoon Games on Android in Australia - Q4 2021
In Q4 2021, the top 5 tycoon games on Android in Australia showcased diverse performance trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the specifics.
During the fourth quarter of 2021, the top 5 tycoon games on the Android platform in Australia exhibited varied performance trends in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower.
Township experienced a peak in weekly revenue of approximately $52.7K in the week of December 20, with a notable increase starting late October. Weekly downloads for the game saw a decline from early October, starting at 3.7K and reaching a low of around 1.4K by the end of November, before slightly recovering to 2.4K in the final week of December. Active users showed a slight decline overall, starting at 29.8K in late September, dipping to around 24.6K in early November, and finishing the quarter at approximately 27.7K.
Family Island™ — Farming game saw a consistent weekly revenue, with peaks around $36.8K in late October and $35.8K in the week of December 20. Downloads remained relatively steady with a slight increase towards the end of the quarter, from approximately 2.3K in late October to 2.8K in the last week of December. Active users showed a gradual increase from 7.8K in late September to about 8.4K by the end of December.
Klondike Adventures: Farm Game had a stable weekly revenue, peaking at about $25.4K in late September and dropping to a low of $16.1K by the end of November, before recovering to $21.5K at the end of December. Downloads were relatively low, starting at 622 and fluctuating slightly, ending the quarter at 335. Active users saw a decline from 7.7K in late September to around 6.2K by the end of December.
Family Farm Adventure showed a peak in weekly revenue of approximately $23.6K in late October, with a notable drop to $12.6K by the end of November, before ending the quarter at around $16.3K. Downloads experienced a downward trend from 3K in late September to around 1K by the end of December. Active users decreased from around 11.8K in late September to approximately 9.3K by the end of December.
Hay Day maintained a stable weekly revenue, peaking at about $21.3K in late October and seeing a slight decline to $12.4K by the end of December. Downloads started at 1.2K in late September, with minor fluctuations, ending the quarter at 780. Active users showed a slight upward trend, starting from 8.9K in late September and peaking at 10.7K in late December.
For more insights and detailed data, visit Sensor Tower.